One with Stone

Rank 3CommonarcaneprimalRemaster
Duration10 minutes or 8 hours

You can either transform into a stone or merge with stone. While transformed, you can't move or affect anything outside the stone, but you can cast spells as long as they don't require line of effect beyond the stone. You can Dismiss this spell.

  • Merge with Stone The spell's duration is 10 minutes. While casting the spell, you must touch a stone with enough volume to fit you and your possessions or the spell is disrupted. While merged, you can hear, but not see, what's going on outside the stone. If the stone takes damage while you're inside it, you're expelled from the stone and take 10d6 damage. Magic passage expels you without dealing damage. The spell ends if you're ever outside the stone.
  • Turn into a Stone The spell's duration is 8 hours. You become a Large stone. Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a stone that is strangely new to the area. While in this form, you can observe everything around you, using your normal senses. As a stone, your AC is 23, and only status bonuses, status penalties, circumstance bonuses, and circumstance penalties affect you. Any successes and critical successes you roll on Reflex saves are failures

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Polymorph

These effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.