You cause the target to recall a specific type of memory you choose from the list below, bringing it to the forefront of their mind with perfect clarity.
- •Gleeful The memory makes the target laugh uncontrollably. They can't use reactions.
- •Romantic The creature is consumed with their love for another. They are Fascinated by the memory.
- •Terrifying The creature is filled with terror and is Frightened 1.
- •Tragic The creature is overwhelmed with sorrow. They are Dazzled from the tears in their eyes. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is affected by the memory until the beginning of your next turn.
Failure The target is affected by the memory until the beginning of your next turn and Stupefied 2 for the spell's duration.
Critical Failure As failure, but the target is Stupefied 3 for the spell's duration.
Traits
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.