Pact Broker

Rank 1UncommonRemaster
Range30 feet
Target1 creature
Durationsustained up to 1 minute
DefenseWill
Heightened(+1) 1d4
Damage2d4 mental

You offer to broker a pact of peace. If the target accepts and doesn't take hostile actions against you and your allies during the hex's duration, you take a –1 status penalty to Deception checks to Lie to them. If they refuse and take a hostile action against you or an ally during the hex's duration, they must first attempt a Will save. If they accepted the offer and then take a hostile action against you or an ally during the hex's duration, they must first attempt a Will save and treat the result as one category worse. Regardless of the outcome, the target is then temporarily immune for 1 minute.

Success The target is unaffected.

Failure The target takes 2d4 mental damage and a –1 status penalty to attack and damage rolls against you and your allies for the hex's duration.

Critical Failure As failure, but the penalty is –2.

Spell Effect: Pact Broker


Heightened (+1) The damage increases by 1d4.

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Hex

A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Witch

This indicates abilities from the witch class.