Paralyze

Rank 3CommonarcaneoccultRemaster
Range30 feet
Target1 creature
Durationvaries
DefenseWill

You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.


Critical Success The target is unaffected.

Success The target is Stunned 1.

Failure The target is Paralyzed for 1 round.

Critical Failure The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.


Heightened (7th) You can target up to 10 creatures.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.