Phantom Pain
Illusory pain wracks the target, dealing 2d4 mental damage and scaling d4 persistent mental damage. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is Sickened 1. If the target recovers from being Sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is Sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Effects and magic items with this trait involve false sensory stimuli.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.