Plague Shot

Ritual 5RitualUncommon4 hoursRemaster
Rangetouch
Target10 pieces of siege weapon ammunition, such as a ballista bolt or catapult stone
Duration1 hour
Primary CheckMedicine (expert)
Secondary Casters1
Secondary ChecksWarfare Lore

You imbue several pieces of siege weapon ammunition with an infectious disease that can bring an opposing force low over time. Once the ritual is successfully concluded, the affected pieces of ammunition glow a sickly green and must be launched within the hour or the enchantment fades. In addition to its normal damage or other effects, a successful attack with a piece of the affected ammunition exposes every creature within a 60-foot-radius emanation from the point of impact to siege sickness.

Siege Sickness (disease) Level 8

Saving Throw DC 24 fortitude

Onset 1 day

Stage 1 Sickened 2 (1 day)

Stage 2 Enfeebled 1 and sickened 2 (1 day)

Stage 3 Enfeebled 2 and Sickened 3 (1 day)

Stage 4 Enfeebled 3, sickened 3, and a creature who comes into physical contact with the afflicted is exposed to siege sickness (1 day)

Stage 5 death, and a creature who comes into physical contact with the corpse is exposed to siege sickness


Critical Success The siege sickness gains the virulent trait.

Success The siege sickness is normal.

Failure The ritual has no effect.

Critical Failure Instead of being imbued in the ammunition, the disease becomes airborne at the site of the ritual. Each creature within a 60-foot emanation centered on the primary caster is exposed to siege sickness at stage 2.

Traits

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.