Positive Attunement

Rank 3CommondivineprimalLegacy
Rangetouch
Target1 living or undead creature
Durationsustained up to 1 minute
Heightened(+3) 1d8
Damage1d8 untyped

You attune a creature to the Forge of Creation, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.

If the creature is undead or has void healing, it instead takes 1d8 vitality damage, depending on the result of its Will save.


Critical Success The creature is unaffected.

Success The creature is damaged once and the spell ends.

Failure The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell).

Critical Failure As failure, and the damage is doubled.


Heightened (+3) The damage and healing each increase by 1d8.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.