Primal Chorus

Rank 3CommonprimalRemaster
Range1-mile burst
Durationuntil your next daily preparations
DefenseWill

You let loose a primal howl that incites animals and beasts to join in the chorus. Doing so gives you a general idea of how many creatures with the animal or beast trait are within the range of the spell, but significant creatures can attempt a Will save against your spell DC to resist responding to your call. You gain a +1 status bonus to your next Initiative roll in an encounter with an enemy creature that replies to your call. For purposes of using Coerce during exploration mode, you can communicate with a creature that responds to your call for the duration of the spell. You can only make simple commands, such as approach or hide, and only understand simple ideas, such as compliance with the order or the presence of natural hazards.


Heightened (+2) The status bonus increases by 1.

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.