Primal Summons

Rank 6FocusUncommonfreeRemaster

You enhance a summoned creature with the power of the elements. If your next action is to cast either Summon Animal or Summon Plant or Fungus, choose air, earth, fire, metal, water or wood; the creature you summon gains the corresponding abilities.

  • Air The creature gains a fly Speed of 60 feet.
  • Earth The creature gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum 5 feet), and gains resistance 5 to physical damage.
  • Fire The creature's Strikes deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness 5 to cold and water.
  • Metal The creature's Strikes deal 1d6 extra electricity damage, and it gains resistance 5 to electricity.
  • Water The creature gains a swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty), and gains resistance 5 to fire.
  • Wood The creature gains a climb speed of 30 feet and resistance 2 to bludgeoning and piercing damage.

Spell Effect: Primal Summons

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Druid

This indicates abilities from the druid class.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.