Trigger An ally in range Strides or Leaps.
You create a current of wind at your ally's back, propelling their movement. When your ally's Stride or Leap ends, the current propels them an additional 15 feet in the same direction as the last 5 feet of their Stride or Leap.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
An action with this trait involves moving from one space to another.