Radiant Heart of Devotion

Rank 4UncommondivineprimalLegacy
Area20-foot emanation
Durationsustained up to 1 minute
DefenseWill

You speak a fervent prayer for the heavens to assist you and your righteous allies. Your heart begins to glow with a radiance that fills the area with bright light. The spell has the following effects on creatures in the area, based on the creature's alignment on the good-evil axis.

  • Good Creatures Good creatures in the emanation gain a +1 status bonus to attack rolls and their Strikes deal an additional 1d6 spirit damage.
  • Neutral Creatures Neutral creatures that begin their turn in the emanation must succeed at a Will save or be Dazzled for 1 round.
  • Evil Creatures Evil creatures that begin their turn in the emanation must succeed at a Will save or be Blinded for 1 round.

Heightened (+2) The additional spirit damage increases by 1d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.