You create an illusory banner representing a revolution, social movement, or organization such as the Firebrands. This banner is 30 feet tall, 30 feet wide, and hovers 20 feet in the air above the target. The banner is surrounded by flashing colors, bursting fireworks, and the sounds of cheering crowds, which draw attention and make it clearly obvious that the target is the bearer of the banner.
Your allies and any members of the banner's associated group who are within 200 feet and who can see and hear the banner are inspired by its presence. They gain a +1 status bonus to attack rolls and a +1 status bonus to saves against fear, emotion effects that inflict despair, and effects that would impose the Confused or Controlled condition. When the bearer of the banner would gain the Fleeing condition, they can choose to stand their ground and be Stunned for the effect's duration instead. During the duration, the target can touch a willing creature and transfer the banner to the touched creature, making them the new bearer of the banner. Touching a creature for this purpose is an action with the concentrate and manipulate traits.
Traits
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
An action with this trait requires a degree of mental concentration and discipline.
Effects and magic items with this trait involve false sensory stimuli.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.