Ranage's Circle

Rank 4UncommonarcaneprimalRemaster
Range30 feet
Target1 creature
Durationvaries
DefenseFortitude

Many stories tell of a clearing deep in the Mwangi jungle, surrounded by ancient cypress trees. At the center stands an ancient baobab tree growing around a large sphere of black basalt. Legends say that two spirit brothers, Ranage and Golokango, dwelled there long ago until Golokango's evil ways forced the virtuous Ranage to encase his brother in stone. Ranage then transformed himself into a tree to surround and protect the rock for all time. By telling this tale, you condemn an enemy to a stony fate similar to Golokango's and summon plants to surround them.

When you Cast this Spell, every square adjacent to the target becomes difficult terrain from the sudden eruption of plant life for 1 minute. The target also attempts a Fortitude save.


Critical Success The target is unaffected.

Success The target is Clumsy 1 as their feet are bound within stone. This condition lasts until they move from their current position.

Failure The target is Clumsy 2 and Immobilized as their legs are encased in rock. The clumsy condition lasts until they move from their current position, and they can Escape from being immobilized with a check against your spell DC.

Critical Failure The target is clumsy 2 and Restrained as nearly their entire body is covered in basalt. The clumsy condition lasts until they move from their current position, and they can Escape from being restrained with a successful check against your spell DC.

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.