Ray of Corruption

Rank 7RaredivineprimalRemaster
Range60 feet
Targetone creature or object
DefenseBasic Fortitude
Heightened(+1) 1d12, 1d12
Damage6d12 spirit + 6d12 poison

You unleash a sickly gray beam of toxic spores at your target. Make a spell attack against the target. If you hit a non-magical object that's made of organic material (such as a tree, wooden house, or massive skull), it melts away into a foul-smelling sludge. A single casting can destroy no more than a 10-foot cube of matter.

If you hit a creature, it takes 6d12 poison damage and 6d12 spirit damage with a basic Fortitude save. If you critically hit, the target gets a result one degree of success worse than the outcome of its Fortitude save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage. Fungal tendrils swiftly digest the body and reduce it to sludge—the target takes 2d12 persistent acid damage.

Critical Failure As failure, but the target takes double damage, plus 4d12 persistent acid damage.


Heightened (+1) The poison damage and spirit damage each increase by 1d12.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.