Redistribute Potential

Rank 5UncommonRemaster
Range60 feet
Area5-foot square
DefenseBasic Fortitude
Heightened(+1) 1d4
Damage4d4 untyped

Area two adjacent 5-foot squares


Energy attempts to balance out, but with your magic, you can shunt all the energy in one area to another. Creatures in either area take 4d4 damage with a basic Fortitude save. Choose one of the squares to steal heat, dealing cold damage, and the other to concentrate the stolen heat, dealing fire damage. A creature that fails its save also becomes Clumsy 1 from numbness if it's in the area of stolen heat or Enfeebled 1 from heat stroke if it's in the area of concentrated heat; these conditions last until the start of your next turn. If a creature is large enough to be in both squares, you choose only one of the areas for it to attempt its save against; it's unaffected by the other area.


Heightened (+1) The damage increases by 1d4.

Traits

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Psychic

This indicates abilities from the psychic class.