Sawtooth Terrain

Rank 5RarearcanedivineprimalRemaster
Range30 feet
Area20-foot burst
Duration1 minute
DefenseReflex
Heightened(+2) 3d6
Damage3d6 slashing

You cause long, serrated mantis limbs to appear, swiping at and obstructing creatures in the area. The area is difficult terrain. Each creature in the area when the spell is cast and who end their turn within the area take 3d6 slashing damage and (scaling d6) bleed damage, as determined by its Reflex save.


Critical Success The creature is unaffected.

Success The creature takes half damage and no persistent damage.

Failure The creature takes full damage and a –10-foot circumstance penalty to their Speed until they receive magical healing or benefit from a successful Medicine check against your spell DC to Administer First Aid.

Critical Failure The creature takes double damage and a –15-foot circumstance penalty to their Speed until they receive magical healing or benefit from a successful Medicine check against your spell DC to administer First Aid.


Heightened (+2) The damage increases by 3d6, and the persistent bleed damage increases by 1d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.