Sea Surge

Rank 2UncommonarcaneprimalLegacy
Durationuntil the start of your next turn
DefenseFortitude
Damage3d6 bludgeoning

You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. The water forms a flat, 5-foot-thick, 10-foot-high wall of water between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wave moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wave moves through must attempt a Fortitude save.


Success The creature is unaffected.

Failure The creature is knocked Prone. If the creature was Swimming, it gets a critical failure instead.

Critical Failure The creature is pushed 20 feet in the wave's direction, is knocked Prone, and takes 3d6 bludgeoning damage.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.