Seal Fate

Rank 4CommonarcanedivineoccultRemaster
Rangetouch
Target1 living creature
Durationvaries
DefenseFortitude

You utter a curse that a creature will meet a certain end—a death by freezing, stabbing, or another means you devise. Choose one type of damage from the following list: acid, bludgeoning, cold, electricity, fire, piercing, slashing, sonic, or void. The effect is based on the target's Fortitude save.


Critical Success The target is unaffected.

Success The target gains weakness 2 to the chosen damage type until the end of your next turn.

Failure As success, but the duration is 1 minute. If the creature is reduced to 0 Hit Points by the chosen damage and its level is 7 or less, it dies.

Critical Failure As failure, but the duration is unlimited.


Heightened (+2) The weakness increases by 1, and the maximum level of creature that can be automatically killed increases by 4.

Spell Effect: Seal Fate

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Death

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.