Sheltering Wings

Rank 3FocusUncommonreactionRemaster
Range15 feet
Target1 ally
RequirementsAn ally moves through a square within 15 feet of you or uses an action that has the move trait.

Trigger An ally moves through a square within 15 feet of you or uses an action that has the move trait.


Like migratory birds, you know everyone flies farther together. You cause immense wings to sprout from your familiar. Your familiar Flies up to 30 feet, though it must move toward the triggering ally. If your familiar ends this movement adjacent to the triggering ally, it lands on their back; until the beginning of your next turn, the familiar automatically is carried by the ally, and its wings provide them cover. When the spell ends, the familiar hops off your ally into an adjacent square.

Traits

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Hex

A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Witch

This indicates abilities from the witch class.