Spellsurge
Magic surges to life around you, feeding on the raw power you radiate. Choose one of the following abilities to affect creatures in your aura. You can choose a different effect, ending the previous one, by Sustaining the spell. You can Dismiss the aura.
- •Interference The excess magic surrounding you creates a mental static. All saving throws against mental effects gain a +2 circumstance bonus.
- •Mana Well You become a source of pure magic that allows spells to be cast more freely. Allied creatures that would normally be required to attempt a flat check to Cast a Spell (such as from the Stupefied condition) automatically succeed.
- •Overpower Resistance Surging magic penetrates most defenses. Any time a spell affects a creature within the aura, that spell ignores an amount of the creature's resistance equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell. This doesn't cause the spell to ignore immunities.
- •Ward Stray magical energy diffuses damaging spells. Any time a spell affects a creature within the aura, the damage dealt by the spell is reduced by an amount equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.