Steal Shadow

Rank 3FocusUncommonLegacy
Range60 feet
Target1 creature
Durationsustained up to 1 minute
DefenseFortitude
Heightened(+1) 1d4
Damage3d4 void

You steal a creature's shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target is Enfeebled 1 for 1 round.

Failure The target takes 3d4 void damage and is Enfeebled 1 for the spell's duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, the first time each round you Sustain the Spell, you can throttle the shadow to deal 3d4 void damage to the target (basic Fortitude save). Until the spell ends, the target doesn't cast a shadow.

Critical Failure As failure, but the target is Enfeebled 2.


Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4 void.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Shadow

This magic involves shadows or the energy of the Netherworld.

Sorcerer

This indicates abilities from the sorcerer class.