Steal the Sky
Trigger You make a successful unarmed Strike against a flying creature.
You deny a flying creature the support of the air.
Critical Success The creature is unaffected.
Success The target descends 60 feet. If it hits a surface, it takes bludgeoning damage as if it had fallen.
Failure As success; if the target hits a surface, it falls Prone and can't Fly, levitate, or otherwise leave the ground for 1 minute.
Critical Failure As failure, and the creature takes double damage from hitting a surface.
Heightened (+1) Increase the distance the creature must descend by 20 feet.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.