Stone Lance
You conjure a jagged lance of stone and then launch it at a foe. Make a spell attack roll against the target. On a hit, you deal 6d6 piercing damage and the lance impales the creature, giving it a –10-foot circumstance penalty to its Speeds unless it Escapes. On a critical hit, if the creature is on the ground, the lance also embeds into the ground and Immobilizes the creature until it Escapes. A creature that Escapes after being impaled takes 3 bleed damage. When the spell ends, the lance crumbles into dirt, freeing the target if it hasn't Escaped.
Heightened (+1) Increase the damage by 2d6 and the persistent bleed damage for Escapes by 1.
Traits
An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
An action with this trait requires a degree of mental concentration and discipline.
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.