Range30 feet
Target1 creature
Durationvaries
DefenseWill
You dull the target's mind, depending on its Will save.
Critical Success The target is unaffected.
Success The target is Stupefied 1 until the start of your next turn.
Failure The target is Stupefied 2 for 1 minute.
Critical Failure The target is Stupefied 3 for 1 minute.
Traits
Concentrate
An action with this trait requires a degree of mental concentration and discipline.
Manipulate
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Mental
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.