You wrench the targets off their feet, forcefully teleporting them within the area. The creatures must each be able to fit in their new space, and their positions must be unoccupied, entirely within the area, and in your line of sight. Each target attempts a Fortitude save.
Critical Success The target can teleport if it wants, but it chooses the destination within the area.
Success The target is unaffected.
Failure You teleport the target and choose its destination; the target takes 10d10 bludgeoning damage.
Critical Failure You teleport the target and choose its destination; the target takes 20d10 bludgeoning damage and is knocked Prone.
Traits
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.