You free the target's limbs from ailments that impede mobility. Attempt to counteract an effect of your choice imposing one of these conditions on the target: Clumsy, Grabbed, or Paralyzed. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.
This spell can't counteract or suppress curses, diseases, or conditions that are part of the target's normal state.
Heightened (4th) Add Immobilized, Slowed, and Restrained to the list of conditions.
Heightened (6th) As 4th rank, plus add Petrified
Heightened (8th) As 4th rank, plus add petrified and Stunned.
Traits
An action with this trait requires a degree of mental concentration and discipline.
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.