Swampcall

Rank 1UncommonprimalLegacy
Range30 feet
Area10-foot burst
Duration1 minute
DefenseReflex

You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.


Success The creature is unaffected.

Failure The creature sinks partially into the mud. The creature takes a –10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes Off-Guard. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.

Critical Failure As failure, but the penalty to Speeds (except Swim speed) is -15 feet.

Spell Effect: Swampcall


Heightened (3rd) The range increases to 60 feet, and the area increases to a 20-foot burst.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.