Telekinetic Bombardment

Rank 7CommonarcaneoccultRemaster
Range500 feet
Area10-foot burst
DefenseReflex
Heightened(+1) 2d6
Damage14d6 bludgeoning

You grasp a piece of the landscape—such as a tree, carriage, or piece of masonry—and lob it in your foe's direction. Your missile crashes down in either a 10-foot burst (for most missiles) or a 30-foot line (for something long and tall, like a tree or a ship's mast), dealing 14d6 bludgeoning damage and turning its area into difficult terrain as it breaks into rubble. All creatures in the area must attempt a Reflex save. If the area is a line, it doesn't have to start from your square but can instead start anywhere in range, as long as the entire area remains within range.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is knocked Prone.

Critical Failure The creature takes double damage, is knocked prone, and is Stunned 1.


Heightened (+1) The damage increases by 2d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.