Tempest Touch

Rank 1FocusUncommonRemaster
Rangetouch
Target1 creature
DefenseFortitude
Heightened(+1) 1d4, 1d4
Damage1d4 bludgeoning + 1d4 cold

Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target takes half damage and a –5-foot circumstance penalty to its Speeds until the end of your next turn.

Failure The target takes full damage and a –10-foot circumstance penalty to its Speeds until the end of your next turn.

Critical Failure As failure, but the target takes double damage.

Spell Effect: Tempest Touch


Heightened (+1) The bludgeoning and cold damage each increase by 1d4.

Traits

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Oracle

This indicates abilities from the oracle class.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.