This is a story of four evenly matched hunters who sought to capture a falling star. Each hunter was known by the region they came from, and this spell focuses on one of their attributes. When you cast this spell, you must choose East, North, South, or West.
- •East was steady and optimistic. The target gains 5 temporary Hit Points and a +1 status bonus to Athletics for 1 round.
- •North was careful and cautious. The target can Step as a free action and gains a +1 status bonus to Survival for 1 round.
- •South was clever and cunning. The target becomes Concealed and gains a +1 status bonus to Stealth for 1 round.
- •West was bold and competitive. The target gains a +10-foot status bonus to their land Speed and a +1 status bonus to Acrobatics for 1 round. 1 You quickly remind yourself of the story, granting only yourself the benefit.
2 You tell a trusted ally within 30 feet this story, granting them the benefit.
3 You impart this tale on all of your allies within 30 feet, granting them the benefit.
Spell Effect: The Four Hunters
Traits
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
An action with this trait requires a degree of mental concentration and discipline.
An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.