You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save. A target wearing metal armor or made of metal takes a –1 circumstance bonus to its save, and if damaged by the spell is Clumsy 1 for 1 round.
Heightened (+1) The damage increases by 1d12 electricity and 1d4 sonic.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.