The golden light of a new dawn and the promise of life beyond death radiates from your body. You radiate bright light in a 20-foot radius (and dim light for the next 20 feet) and gain mental resistance 5. Any nindoru fiend or undead that begins its turn adjacent to you must attempt a Will save with the following results.
Spell Effect: Tomorrow's Dawn
Critical Success The creature is unaffected and immune to this spell's effects for the remainder of the spell's duration.
Success The creature is Sickened 1 until the end of its turn.
Failure The creature is sickened 1. In addition, it becomes Slowed 1 until the end of its next turn.
Critical Failure As failure, but Sickened 2 and the creature remains slowed 1 for the rest of the spell's duration.
Heightened (6th) You gain mental resistance 10.
Heightened (8th) You gain mental resistance 15.
Traits
An action with this trait requires a degree of mental concentration and discipline.
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.