Trade Death for Life

Rank 1UncommonRemaster
Range30 feet
Target1 creature
Durationsustained up to 1 minute
DefenseBasic Fortitude
Heightened(+1) 1d4
Damage1d4 void

Your patron steals life from one of your enemies to grant it to another. The target takes 1d4 void damage (basic Fortitude save). If the target takes damage, a willing creature within the hex's range gains fast healing 1 for as long as you Sustain the hex. The target takes damage only once from this spell, whether or not you Sustain it.

Spell Effect: Trade Death for Life


Heightened (+1) The damage increases by 1d4 and the fast healing increases by 1.

Traits

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Hex

A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Witch

This indicates abilities from the witch class.