Unbearable Cacophony

Ritual 7RitualUncommon1 dayRemaster
Costvaluable crystals and tuning forks worth 300 gp
Range1-mile radius circle centered on you
Duration3 days
Primary CheckPerformance (mythic)
Secondary Casters2
Secondary ChecksArcana, Nature

You amplify the sound of every item and creature to impossible levels. Deaf creatures and creatures immune to sonic damage remain unaffected in most cases.


Critical Success As success, and you and the secondary casters gain sonic resistance equal to your level for the duration.

Success Any sound produced by a creature or object (such as a cricket, a ringing anvil, or a lion's roar) deals sonic damage equal to the level of the creature or item (minimum 1) to every creature within 15 feet (basic Fortitude save with a DC equal to the ritual's casting DC). For every size category over Tiny of the item or creature making noise, this damage increases by 2. Organized groups of creatures, such as a singing quartet or a swarm of insects, count as the next size category larger for this effect. Effects that normally deal sonic damage to creatures and objects ignore half the creature or object's sonic resistance or Hardness.

Failure The ritual has no effect.

Critical Failure An intense sound of ringing echoes in each caster's ears, imparting a weakness to sonic damage equal to their level for 1 day.


Heightened (+2) The increase in damage made by creatures larger than Tiny increases to 6 per size category.

Traits

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.