Unfolding Wind Crash
You jump up to 120 feet in any direction and then deal 18d6 bludgeoning damage to creatures within a 20‐foot emanation after you land, with a basic Reflex save. Creatures who critically fail are also knocked Prone.
Heightened (10th) The damage increases to 20d6.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
An action with this trait involves moving from one space to another.