You issue a blast of sudden wind that ripples outward from the center of the burst. The wind extinguishes small non-magical fires, disperses fog and mist, scatters objects of light Bulk or less, and pushes unsecured objects of 1 Bulk or less 5 feet away from the spell's origin point. Each Medium or smaller creature in the area when you Cast the Spell or that moves into spell's area must attempt a Fortitude saving throw.
Success The creature is unaffected.
Failure The creature is knocked Prone. If the creature was Flying, it gets a critical failure instead.
Critical Failure The creature is pushed 30 feet away from the center of the burst, is knocked Prone, and takes 2d6 bludgeoning damage.
Traits
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
An action with this trait requires a degree of mental concentration and discipline.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.