Veil of Dreams
Your patron draws the target into a drowsy state, causing daydreams and sluggishness. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target takes a -1 status penalty to Perception, attack rolls, and Will saves. This penalty increases to -2 for Will saves against sleep effects.
Failure As success, and any time the target uses a concentrate action, it must succeed at a DC 5 flat or the action is disrupted.
Spell Effect: Veil of Dreams
Traits
Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
This indicates abilities from the witch class.