Waking Dream

Rank 4FocusCommonRemaster
Range60 feet
Target1 creature
Durationsustained up to 1 minute
DefenseWill

You cloud the target's mind with vivid, dreamlike imagery, so they have difficulty distinguishing real threats from imagined ones.


Critical Success The target is unaffected.

Success The target is distracted by the visions and treats all other creatures as Concealed for 1 round, and you can't Sustain the Spell to increase the duration.

Failure The target is Confused. In addition to the creatures present, the target might also attack wildly at thin air, attempting to fend off the dreams. It can attempt a new save at the end of each of its turns to end the confusion. Even if the confused effect ends early, the target treats all other creatures as concealed for 1 round.

Critical Failure As failure, but the target gets no save to end the effect early.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.