Whispers of a Dead Goddess

Rank 5CommondivineoccultRemaster
Range60
Area15-foot burst
Durationsustained up to sustained up to 1 minute
DefenseWill

The mysterious whispers that fill the Mordant Spire, which some believe to be the voice of the dead goddess Acavna, become audible. A creature in the area when this Spell is Cast or who enters the area must attempt a Will save.


Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.

Success The target becomes Stunned 1, listening to the whispers.

Failure As success, and the creature will not voluntarily leave the area for 1 round.

Critical Failure As failure, and you can whisper a single course of action to each creature that critically failed, with the effects of suggestion. The effect ends on a creature if you stop sustaining the spell or the creature leaves the area.

Traits

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.