Wilding Word
Your patron's majesty—or their displeasure—comes in a growl from your throat, making other creatures reluctant to harm you. The target must attempt a Will save; if the creature is an animal, fungus, or plant, it takes a –1 circumstance penalty to its save.
Critical Success The target is unaffected.
Success When the target attempts an attack roll or skill check that would harm you, it takes a -2 status penalty to its roll.
Failure As success, but the target also becomes Sickened 1 each time it damages you.
Critical Failure As failure, but the sickened value is 2.
Traits
A spell you can cast at will that is automatically heightened to half your level rounded up.
A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
This indicates abilities from the witch class.