Ymeri's Mark

Rank 4CommonarcanedivineprimalRemaster
Rangetouch
Target1 creature
Durationvaries
DefenseBasic Reflex
Heightened(+1) 2d6
Damage5d6 fire

You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence. The mark gives off a heat that only you can sense; as long as you're on the same plane as the target, you can sense the direction it's in. The target is Fatigued and can't reduce the value of this condition normally.

You can detonate the mark at any point during its duration by Dismissing the spell. The rune explodes in a 10-foot emanation centered on the target that deals 5d6 fire damage with a basic Reflex save. You choose whether the mark's target is included in the explosion.

When you cast the spell, the target attempts a Fortitude save to determine how long the mark lasts. If the spell's duration elapses, the rune doesn't detonate.


Critical Success The target is unaffected.

Success The duration is 1 minute.

Failure The duration is 1 week.

Critical Failure The duration is unlimited.


Heightened (+1) The damage increases by 2d6.

Traits

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Detection

Effects with this trait attempt to determine the presence or location of a person, object, or aura.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.