Accursed Staff (Major)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
Iron strips line the body of an accursed staff , capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff , you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's rank. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrip Daze
- •1st Bane, Ill Omen
- •2nd Blood Vendetta, Warrior's Regret
- •3rd Claim Curse, Cup of Dust
- •4th Cleanse Affliction, Outcast's Curse, Warrior's Regret
- •5th Inevitable Disaster, Mariner's Curse
- •6th Blinding Fury, Cleanse Affliction, Never Mind
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.