Aegis for the Innocent

Level 14classCommonRemaster

Prerequisites Ascended Celestial Dedication

Requirements Your nimbus is active.

Requirements Your nimbus is active.


You transfer a portion of your divine spark to an ally, temporarily dimming your nimbus to encase an ally in a barrier of light that repels attackers. Select a willing creature within the bright light of your nimbus. You surround the target in a protective barrier of light; this is a 10-foot emanation centered on the target. This barrier lasts for 1 minute, or until you Dismiss it. While the Aegis of the Innocent is active, the area of your nimbus is halved.

The target gains a +1 status bonus to AC. Any enemy within the barrier, or entering the barrier, must attempt a fortitude saving throw against your class DC or your spell DC. A creature needs to attempt this save only once each round.

Effect: Aegis for the Innocent


Critical Success The creature is unaffected.

Success The creature becomes Dazzled for 1 round and treats the space within the barrier as difficult terrain.

Failure The creature becomes dazzled for 1 minute, is pushed 10 feet, and treats the space within the barrier as difficult terrain. If a creature would be pushed into a solid barrier or another creature, it stops at that point and takes 2d6 bludgeoning damage.

Critical Failure As failure, but the creature is also Blinded for 1 round.

Traits

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.