Aged Arbor Wine
Activate ◆ (manipulate)
Watering grape or berry bushes with certain alchemical liquids as they grow results in a ruby-red drink that's rich and heady. The vines develop a connection to their natural environment and impart it onto the wine's imbiber. For 1 minute after drinking a glass of arbor wine, you have tremorsense at a range of 30 feet.
Effect: Arbor Wine
Arbor wine that has been aged for several years—or artificially aged with alchemy—develops both a greater complexity of flavor and a stronger connection to nature. When you drink aged arbor wine, vegetation in a 20-foot emanation around you begins to writhe, becoming difficult terrain until the start of your next turn.
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Elixirs are alchemical liquids that are used by drinking them.