Alicorn Trigger
1d8P·Martial·Firearm·One-handed
Range 90 ft.·Reload 1
Runes +2, greater striking
This +2 greater striking jezail features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence.
Activate—Glimmer Beam ◆◆ (manipulate)
Frequency once per day
Effect The alicorn trigger unleashes a beam of radiant light in a 60-foot line. Creatures in the area of effect take 6d6 fire damage and must attempt a DC 33 fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Dazzled 1.
Failure The creature takes full damage and is Blinded for 1 round.
Critical Failure The creature takes double damage and is blinded for 1 minute.
Craft Requirements The initial raw materials must include a horn from an alicorn.
Traits
These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
The fatal trait includes a die size. On a critical hit, the weapon's damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
The target must succeed at a Fortitude save against your class DC or be stunned 1.