Amphisbaena Handwraps
1d4B·Unarmed·Brawling
Your hands fit through the venomous mouths of this pair of handwraps made from amphisbaena skin. Your unarmed strikes gain the versatile P trait. Amphisbaena handwraps can have weapon runes etched onto them, similar to Handwraps of Mighty Blows.
Activate—Twin Venom Strike ◆◆ (manipulate)
Frequency once per hour
Effect Make two unarmed Strikes. Both Strikes count toward your multiple attack penalty, but the penalty doesn't increase until after both attacks. Each Strike deals an additional 1d6 poison damage.
Craft Requirements The initial raw materials must include the skin and heads of an amphisbaena.
Traits
A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.