Anchoring Arrow
Frequency 1/PT1H
Frequency once per hour
You can prevent demonic foes from fleeing your wrath via teleportation. Make a bow Strike against a demon. In addition to the normal effects of the Strike, the target must attempt a will save against your class DC.
Critical Success The target avoids any additional effect.
Success The target takes a –5 circumstance penalty to all their movement Speeds for 1 round as arcane coils of magic meddle with their mobility.
Failure As success, but a –5 foot circumstance penalty for 1 minute. While the target is affected by this, Anchoring Arrow attempts to counteract any teleportation effect that would move the target, or any effect that would transport the target to a different plane. The arrow has a counteract rank of 7th and a +20 modifier to the roll.
Critical Failure As failure, except a –10 foot circumstance penalty, and the duration is 10 minutes.
Traits
This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.