Aurochs Jerky

Level 980 gpConsumableBulk UncommonRemaster

Activate ◆◆ Interact


Aurochs meat already makes for tough jerky, but with the right alchemical treatment, it becomes legendarily resilient and imparts that durability to those who eat it. Eating the jerky causes a pair of inch-long horns to grow from your forehead (or causes your existing horns to grow noticeably) for 1 hour. During this time, you gain a +1 item bonus to Fortitude saves. You can end the effect prematurely, causing the horns to retract or revert to their normal size, with a free action that has the concentrate trait.

Effect: Aurochs Jerky


Aurochs' Endurance f (concentrate)

Trigger You begin your turn and are Fatigued

Effect You suppress the fatigued condition for 10 minutes. During this time, you are not immune to fatigue and can become fatigued by subsequent effects, but you gain a +2 item bonus to saving throws against effects that would fatigue you.

Effect: Aurochs' Endurance

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Processed

An alchemical consumable with the processed trait can be created with Quick Alchemy but is too complex to create in a single action.