Autonomous Arms

Level 16classCommonRemaster

Prerequisites Avenging Runelord Dedication; expert proficiency in a spear or polearm

A portion of the ancient grasping spirit that infuses your being spills over into a spear or polearm you carry. When you perform your daily preparations, choose one spear or polearm you own. This weapon becomes infused with arcane magic and fragments of thought—it doesn't become fully intelligent, but it instinctually recognizes you as its wielder and denies its abilities to any other wielder while you live. If your weapon doesn't possess it already, it gains the effects of the animated property rune. This does not count against the maximum number of property runes your weapon can have at one time. You also gain the Call to Hand action.

Traits

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.