Call to Hand

CommonRemaster

With a simple flourish of your hand, you cause your autonomous spear or polearm to teleport into your grip, provided you're on the same plane as your weapon. If you're level 20, you can call to hand your weapon regardless of where it's located. If your weapon is wielded by a mythic creature that's higher level than you, you must spend a Mythic Point to Call to Hand the weapon, otherwise this action fails—you know why it failed, but you don't learn who has control of your weapon.

Traits

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.